Raise Vs Doubling Cube
The raise is the most powerful weapon in poker. In layman's terms, it
says to the other guy "put up or shut up". The opponent is forced to
either concede the pot or throw in more money when he would rather not
do so. Good players raise aggressively and often. It keeps their
opponents off balance, and forces them to make losing decisions.
In backgammon, the doubling cube is a very important element of the
game. It is a 6-sided object, with numbers from 2 to 64 on it. The
mechanics are as follows: Initially the cube is placed between the
players so the 64 is showing (the cube is really on 1). Let's suppose
that two players are playing for $100 per point. Whenever a player is
on roll, he has the option of doubling (or turning the cube, as it is
called). If he does so, his opponent may now either pass the double
and pay the $100, or accept the double and continue the game for $200.
If the opponent takes the double, he now owns the cube. The original
doubler may not double again as long as his opponent owns the cube.
However, if the game turns around the owner of the cube may, at his
turn to roll, redouble to 4, giving the initial doubler the option of
passing and paying $200 or accepting and continuing the game for $400.
If the initial doubler accepts the redouble he now owns the cube and
whenever he is on roll he has the option of redoubling to 8. And so
on. Thus, what once was a relatively cheap game can suddenly become
very expensive if both players are gamblers. While there is no
theoretical limit to how high the cube may escalate, in practice cubes
higher than 8 are very rare as limitations on bankroll start to play a
part.
There is quite a lot of similarity between a raise in poker and a
double in backgammon. Just as in poker, the double forces the opponent
to either fold and concede the pot (the stake of the game) or put more
money in the pot (increase the stakes) in order to see who will win.
The best cube handlers are aggressive doublers, always putting
pressure on their opponents to make a decision which might be costly.
There is a lot of carryover from poker to backgammon. Many of the
talents one has developed from poker playing can be put to use at
backgammon. This is particularly true when it comes to the cube. Back
in the 1980's, poker greats Stu Unger and Puggy Pearson tried their
hand at backgammon. While their checker play and position evaluation
may not have been first-rate, their cube handling was superb! They
recognized that doubling in backgammon was equivalent to raising in
poker, and acted accordingly. Consequently, their doubling was often
better than that of the top backgammon players of that era.
In poker, the pot odds a potential caller is getting depends upon the
size of the bet or raise relative to the money in the pot. In a limit
game the bet size is fixed, and it may be relatively small compared to
the pot size if there was a lot of early action. Consequently, the
caller may be getting very good pot odds on his call. In a no-limit
game the bet size might be anything, so the potential caller may be
getting anywhere from very good odds to poor odds. In backgammon, the
pot odds for a person considering whether or not to accept a double
are always the same. He is getting 3 to 1 odds. It is as though the
doubler has made a bet or raise which is half the size of the pot.
When two players start a game for $100 a point, it is as though they
have each anted $100 into the pot, so the pot starts out at $200. When
a player turns the cube, he is raising
the stakes to $200, so he is raising by $100 -- half the pot size.
This will be true regardless of the level of the cube-- the raise will
always be half the size of the pot.
If a poker player is facing a bet on the end, he must decide whether
or not to call solely on his hand and what he thinks his opponent is
likely to have. He does not get to see more cards and bet next round
if his hand improves. This is analogous in backgammon to a player
doubling on what must be the deciding roll of the game -- he either
wins or loses right there. If there are more cards to come, the poker
player has the opportunity to see whether or not his hand improves and
act accordingly. Thus, his pot odds are potentially greater than they
would be if the bet were on the end. In backgammon, when a player gets
doubled in the middle of a game, if he accepts he will get to see the
dice rolls for the rest of the game. If things go well, he will have
the opportunity to redouble. Note that unlike in poker he doesn't have
to worry about his opponent betting more the next round, since he will
own the cube. Thus, his real pot odds will be greater than 3 to 1 when
taking the implied odds into account. It is somewhat similar to being
on a straight or flush draw in poker with one card to come. If you
miss you know you are beaten and can fold easily. If you hit, you have
the potential to win even more money than what is in the pot now from
future bets.
Is there bluffing in backgammon? It might not seem so since there are
no hidden cards -- everything is in the open. But there is an unknown
factor -- the actual strength of the position. A player may turn the
cube with only a small advantage, but his opponent may mis-evaluate
and pass the double when the 3 to 1 pot odds he was getting for taking
were easily sufficient to justify taking the double. Just as a good
poker player will sense weakness in his opponent and pounce on it with
a bet or raise, a good backgammon player will sense that his opponent
doesn't like the way the game is going and turn the cube even if it
isn't a proper double -- his opponent might fold. When that happens,
it is just the same as when an opponent is bluffed out of a hand in
poker.
There are many similarities between backgammon and poker when it comes
to the doubling cube. A proficient poker player who takes up
backgammon will find that his experience at the poker table will help
make him a winning backgammon player.
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